This three part article is running online in InPark Magazine and is forthcoming in the print medium.Continue reading “I am not an ‘ADA guest’”
Paper: Disability and participation in amusement attractions
Woodcock, K., 2018. Disability and participation in amusement attractions. Journal of Themed Experience and Attractions Studies 1, 38-53. LinkContinue reading “Paper: Disability and participation in amusement attractions”
Paper: Determining participation eligibility for amusement attractions
Woodcock, K., 2015. Determining participation eligibility for amusement attractions. Procedia Manufacturing 3, 5389-5396.Continue reading “Paper: Determining participation eligibility for amusement attractions”
Presentation: Come to your senses: improving access for guests with vision or hearing disabilities
Come to your senses: improving access for guests with vision or hearing disabilities, Themed Entertainment Association, SATE (Storytelling + Architecture + Technology = Experience) Conference
THRILL Lab Director Dr. Kathryn Woodcock has teamed with lead applicant Dr. Louis-Etienne Dubois of the FOL!E lab and Prof. Vincent Hui of the [R[ed[U]x Lab to secure a small Ryerson Research infrastructure grant to develop attractions on campus, and especially to explore diverse voices in themed attractions. The Theme Studio will partner with industry and we’re open to contributions of hardware, mentoring, and questions of mutual interest.
Uni giostra per tutti
“Una giostra per tutti” A ride for everybody: determining limits for the use of amusement devices by children and adolescents with disabilities. Expert panel, experimental trials at Bergamo, Italy.
Cross-reference to “Human Factors” blog
Some longer items on human factors, including THRILL lab projects, see the other blog.
Human factors and access to amusement rides
Human factors engineering looks at how the interaction of people and technology affects the performance of the whole system. The attractions industry creates a very interesting application because it doesn’t manufacture conventional products or other tangibles. An amusement ride is a system that produces fun. People are not consumers of the ride; they are a component of the system. The system is different with different people in it. Not only do people vary in their individual capabilities and limitations, but they also vary in their goals and definitions of fun.
People with disabilities want to have fun too, and attraction operators in theme parks and carnivals want everyone to be able to participate to the fullest extent possible.Continue reading “Human factors and access to amusement rides”